Slate had posited about the impact of Pokemon Go on mental health. Can Pokemon Go be a helpful intervention, especially an experience that is so cutting edge but so accessible by many here in the United States. I wanted to add that this is most likely the first time that augmented reality has taken off and this may alter how we experience gaming and socializing similar to how reality television has become a mainstay in television programming.
I’m sure there are times where many of us, including myself, find that trendy things like Pokemon Go are for those who have too much time on their hands. But if you step back and look at the explosive growth and attractiveness that this game has become, it a trend or phenomenon one cannot ignore. I challenge you to think about how something so recreational such as Pokemon Go can positively impact you and your clients.
Generally speaking, the idea seems to be that by encouraging us to leave our homes and head out into the world, Pokémon Go can help combat depression and overcome social anxiety. A roundup of such claims from Twitter Moments suggests the idea is relatively widespread, with one typical user testifying that the game “might just be the best thing for improving my mental health and positive body image. (From Slate)
I am not saying that this be used as a primary intervention, but it does prompt me to think about other activities/areas in life that we typically don’t associate with mental health can have a significant impact.
What are your thoughts on this new phenomenon on the impact of mental health? Does this prompt you to think about how other activities/experiences, we don’t normally consider as a possible strategy or intervention, can be something that can decrease someone’s anxiety, depression, or mood disorder.
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